![]() Introducing such a big feature in Sampler was a big challenge in multiple aspects, but the team was so focused and determined that we managed in a few months to ship the first version that matched our goal and vision, and it’s just been getting better and better since then.Ĩ0.lv: Let’s talk about 3D Capture, could you please tell us about this new tool and its strengths?īaptiste Manteau: What we really wanted to create is an end-to-end workflow. This allowed us to really build an accessible user experience connecting multiple technologies without compromising the quality of the results. We also looked to Adobe’s own Sensei AI tools for opportunities to automate or simplify processes such as image prep, filling holes in materials, and masking. To accelerate the development, we partnered with Bentley for Windows and Apple on MacOS to use their powerful technologies for photogrammetry. So, we set out to create a photogrammetry tool in Sampler that was straightforward and used automation to simplify and streamline the process.ĭevelopment really started this summer, but I can tell you that we had many passionate and intense design and tech discussions before that. Just to get started, you need to learn multiple software that can be very complex and provide so many controls and possibilities that you can easily be lost at first. Today, the photogrammetry pipeline can be really fragmented and complex. ![]() ![]() 80.lv: When did you start working on the new Sampler build? What were your main goals?īaptiste Manteau: Our main goal is to provide an accessible professional end-to-end workflow to capture human-size objects. ![]()
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